Flash Globe using Pixel Bender Spherize and throw physics

This is a file I am currently working on that uses the Spherize Pixel Bender filter in Flash CS4 and some simple throw physics.

Still a few glitches to fix but I sorta like it.. once it is finished I will post the source.


Globe

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3 Responses to “Flash Globe using Pixel Bender Spherize and throw physics”

  1. Vickie Chan Says:

    I was @ the Adobe CS4 Seminar yesterday and would like to thank you for hosting such a great session for us here in HK. Hope I can grab one of your T-shirts next time when you throw into the crowd :)

  2. gin Says:

    hi hi i was at the adobe cs4 seminar yesterday and would like to thank you for hosting a really interesting and fun session in singapore. really useful tips and fast teaching :)

    i have won the photoshop cs4. i had installed it and i really need a little help here. hope u can help me. i wanted to play with importing video…however , i cant seem to find the video workspace on the right hand corner.

    hope to hear from u soon.

  3. Mixing it up in the Pixel Bender WebDU presentation | FlexDaddy Says:

    [...] shown: Flash Globe using spherize filter and throw physics Flash Globe using spherize filter and throw physics (source code) Real time video color keying Make [...]

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